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  2. List of retailers affected by the retail apocalypse - Wikipedia

    en.wikipedia.org/wiki/List_of_retailers_affected...

    The company continued to struggle through the retail apocalypse, and in late summer of 2022, Bed Bath & Beyond announced plans to close 150 stores, lay off 20% of its corporate and supply chain staff, and eliminate the role of COO and CSO within the company. Liquidity was raised to about $1B after a loan and additional financing were secured.

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    en.wikipedia.org/wiki/Raycon-coupon-code-shapiro

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  4. NetMarket - Wikipedia

    en.wikipedia.org/wiki/NetMarket

    In 1997 the chairman of CUC estimated the company could fill approximately 20% of a family's retail needs with that number going up to 95% in three years. The company was also profitable, estimating doing more than $1 billion in sales in 1998.

  5. FJ Management - Wikipedia

    en.wikipedia.org/wiki/FJ_Management

    The Haslam family's stake will be reduced to 20% at that time, while FJ Management will sell its stake altogether. Re-entry into convenience store market. On October 4, 2012, FJ Management re-entered the convenience store market with its purchase of Maverik Inc., a gas station/convenience store chain headquartered in Salt Lake City, Utah.

  6. Ohio Amish Country - Wikipedia

    en.wikipedia.org/wiki/Ohio_Amish_Country

    Some own or work in area businesses surrounding the use of wood, such as carpentry, woodworking, furniture production, pallet production, or lumber wholesale or retail businesses. [15] [26] [27] As of 2010 three of the largest non-Amish employers of Amish were garage-door manufacturer Wayne-Dalton, Keim Lumber, and Weaver Leather.

  7. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.