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  2. Business card - Wikipedia

    en.wikipedia.org/wiki/Business_card

    Business cards can be mass-produced by a printshop or printed at home using business card software. Such software typically contains design, layout tools, and text editing tools for designing one's business cards.

  3. 20+ Free Printable Valentine’s Cards for Your ... - AOL

    www.aol.com/20-free-printable-valentine-cards...

    Xerox has a wide selection of free printable Valentine cards, ranging from beautifully designed images of classic bouquets to adorable postcards for kids, as well as cute cartoonish...

  4. Zener cards - Wikipedia

    en.wikipedia.org/wiki/Zener_cards

    Zener cards are cards used to conduct experiments for extrasensory perception (ESP). Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980).

  5. Greeting card - Wikipedia

    en.wikipedia.org/wiki/Greeting_card

    A standard greeting card is printed on high-quality paper (such as card stock ), and is rectangular and folded, with a picture or decorative motif on the front. Inside is a pre-printed message appropriate for the occasion, along with a blank space for the sender to add a signature or handwritten message.

  6. Digital printing - Wikipedia

    en.wikipedia.org/wiki/Digital_printing

    History of printing. Digital printing is a method of printing from a digital -based image directly to a variety of media. [1] It usually refers to professional printing where small-run jobs from desktop publishing and other digital sources are printed using large-format and/or high-volume laser or inkjet printers.

  7. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.