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  2. Business card - Wikipedia

    en.wikipedia.org/wiki/Business_card

    A Oscar Friedheim card cutting and scoring machine from 1889, capable of producing up to 100,000 visiting and business cards a day. Business cards are cards bearing business information about a company or individual. [1] [2] They are shared during formal introductions as a convenience and a memory aid.

  3. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    Design. Cutlery designed by architect and designer Zaha Hadid (2007). The slightly oblique end part of the fork and the spoons, as well as the knife handle, are examples of designing for both aesthetic form and practical function. A design is the concept of or proposal for an object, process, or system.

  4. Business Model Canvas - Wikipedia

    en.wikipedia.org/wiki/Business_Model_Canvas

    The Business Model Canvas is a strategic management template used for developing new business models and documenting existing ones. It offers a visual chart with elements describing a firm's or product's value proposition, infrastructure, customers, and finances, assisting businesses to align their activities by illustrating potential trade-offs.

  5. Festival Fever: These Gift Cards Will Maximize Your ... - AOL

    www.aol.com/lifestyle/festival-fever-gift-cards...

    On a road trip, kids are pretty easy to shop for – they want stuffed animals, coloring books, kids magazines to flip through. Maybe a deck of Bluey cards to play Go Fish or an iPad with some ...

  6. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example: if software processes loan applications, it might have classes like "loan application", "customers", and methods such as "accept offer" and "withdraw".

  7. Oblique Strategies - Wikipedia

    en.wikipedia.org/wiki/Oblique_Strategies

    Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by musician/artist Brian Eno and multimedia artist Peter Schmidt, first published in 1975. Physically, it takes the form of a deck of 7-by-9-centimetre (2.8 in × 3.5 in) printed cards in a black box.

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