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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The company stated that it wanted to increase the platform's appeal to a young adult audience of users 17–24, which it stated was the fastest-growing demographic on Roblox. [84] On June 20, 2023, Roblox started allowing games rated as only for players 17 years and over, which are permitted to have more graphic violence, romantic themes, and ...

  3. Roblox boosts developer payouts in new plan to ... - AOL

    www.aol.com/finance/kids-love-roblox-3d-worlds...

    Developers will get a 50% cut from games that sell for $9.99 or more, a 60% cut for games costing $29.99 or more, or a 70% cut for games $49.99 or more. That’s a big step up from the roughly 30% ...

  4. Miraculous: Tales of Ladybug & Cat Noir - Wikipedia

    en.wikipedia.org/wiki/Miraculous:_Tales_of...

    An endless runner video game was developed by TabTale and released in April 2018 as a mobile app. [126] [127] In April 2019 Miraculous Ladybug & Cat Noir was announced as new mobile game [128] and in May 2019 the game was presented by Jeremy Zag. [129] It was revealed by Venturebeat and Mars Rose that a Roblox game was being produced. [130]

  5. Roblox CEO: 'We're being very, very careful in China' - AOL

    www.aol.com/finance/roblox-ceo-were-being-very...

    September 28, 2023 at 11:59 AM. Roblox's (RBLX) approach to China is characterized by some optimism and an abundance of caution. The US online gaming company in 2019 announced a strategic ...

  6. List of security hacking incidents - Wikipedia

    en.wikipedia.org/wiki/List_of_security_hacking...

    Source code from almost 6,000 GitHub repositories was leaked, and the 4chan user said it was "part one" of a much larger release. [ 198 ] November and December: On November 24, Chen Zhaojun of Alibaba's Cloud Security Team reported a zero-day vulnerability (later dubbed Log4Shell ) involving the use of arbitrary code execution in the ubiquitous ...

  7. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...