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  2. Codenames (board game) - Wikipedia

    en.wikipedia.org/wiki/Codenames_(board_game)

    Codenames is a 2015 party board game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

  3. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    A hidden object game (sometimes called hidden picture or hidden object puzzle adventure (HOPA)) is a genre of puzzle video game in which the player must find items from a list that are hidden within a scene. [43] Hidden object games are a popular trend in casual gaming, [44] [45] and are comparatively inexpensive to buy.

  4. Code (video game) - Wikipedia

    en.wikipedia.org/wiki/Code_(video_game)

    Code received a 77/100 on Metacritic based on 9 reviews, indicating "generally favorable" reviews. [5] Kotaku felt it looked intriguing, saying it might be their first DSiWare purchase when it releases. [8] PC World called Code the "bar none best math game ever." [9] IGN was initially skeptical, but became addicted to its gameplay. [10]

  5. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Mastermind (board game) Mastermind. (board game) Mastermind or Master Mind (Hebrew: בול פגיעה, romanized: bul pgi'a) is a code -breaking game for two players invented in Israel. [1][2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.

  6. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games. [2] The code has also found a place in popular culture as a reference to the third ...

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The earliest such systems were in the late 1970s and early 1980s and had a crude plain-text interface. Later systems made use of terminal-control codes (the so-called ANSI art, which included the use of IBM-PC-specific characters not part of an American National Standards Institute (ANSI) standard) to get a pseudo-graphical interface.